ON DEFENSE · Catalyst
Guard tower
When a tower within 1/2/3/4 hexes kills a marcher, barks to increase that tower's attack speed by 20%/40%/60%/100% for 2/3/4/5s.
THE FIELD NOTES · CRITTERFRONT
Swiftclaw on the march. Catalyst at home. Get to know both sides of this creature.

Dog belongs to Swiftclaw on attack and Catalyst on defense. Buying one family gives you both combat forms.
A defending Dog buffs towers that earn nearby kills. Keep likely finishers in bark range. On offense, Pack Leader only works while Dog is the frontmost living allied marcher; placing one behind the pack does not guarantee a speed aura.
Plan a team with Dog ↗ON DEFENSE · Catalyst
When a tower within 1/2/3/4 hexes kills a marcher, barks to increase that tower's attack speed by 20%/40%/60%/100% for 2/3/4/5s.
ON ATTACK · Swiftclaw
Pack Leader: while this is the frontmost living allied marcher, allies within 1/2/3/4 hexes, including itself, move 10%/20%/30%/50% faster; only the strongest aura applies.
| Stat | Defending tower | Attacking marcher |
|---|---|---|
| Health | 95 | 100 |
| Attack damage | 7 | 8 |
| Basic attacks / second | 1 | 1 |
| Range (hexes) | 2 | 1 |
| Minimum range (hexes) | 0 | — |
| Splash radius (hexes) | 0 | 0 |
| Armor | 5 | 5 |
| Magic resistance | 4 | 4 |
| Movement speed (hexes / second) | Anchored | 0.75 |
| Nexus damage | — | 1 |
| Body | Ground tower | Ground |
| Normal attack | Yes | Yes |
Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.
2 families: marchers move 20% faster. 4 families: they move 40% faster instead. 5 families: they move 60% faster instead.
2 families: qualifying Catalyst buffs or debuffs echo to one additional target. 4 families: they echo to two additional targets. 5 families: they echo to three additional valid targets instead.
These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.
Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.
Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.