CREDITS · LICENCES · AI
Credits and AI disclosure.
How Critterfront is made: where we use AI, the asset packs and components inside the game, the music, the fonts, and where to find their licences.
AI disclosure
How Critterfront is made: Critterfront is a one-person project by Creative Code Campus, made with the help of AI tools. AI assistants write much of the code and much of the in-game and website text, under the developer's direction. Some 2D art is AI-generated with OpenAI's image generator: in the game, the shop card portraits, the creature icons, the menu mode cards and the lobby background; on the Critterfront website, the concept illustrations and the creature portraits. The two music tracks are AI-generated with Suno. The 3D creature models and their animations, most visual effects and the sound effects come from licensed asset packs listed in the credits. We update this note whenever the content changes.
KI-Hinweis (Deutsch)
So entsteht Critterfront: Critterfront ist ein Ein-Personen-Projekt von Creative Code Campus und entsteht mithilfe von KI-Werkzeugen. KI-Assistenten schreiben unter Anleitung des Entwicklers einen großen Teil des Codes und einen großen Teil der Texte im Spiel und auf der Website. Ein Teil der 2D-Grafik ist mit dem Bildgenerator von OpenAI KI-generiert: im Spiel die Porträts der Shop-Karten, die Kreatur-Icons, die Modus-Karten im Menü und der Lobby-Hintergrund; auf der Critterfront-Website die Konzeptillustrationen und die Kreatur-Porträts. Die beiden Musikstücke sind mit Suno KI-generiert. Die 3D-Modelle der Kreaturen und ihre Animationen, die meisten visuellen Effekte und die Soundeffekte stammen aus lizenzierten Asset-Paketen, die in den Credits aufgeführt sind. Wir aktualisieren diesen Hinweis, sobald sich die Inhalte ändern.
Assets and components
- 3D creature models and animations, and arena props: Monsters Ultimate Pack, Marketplace and Sci Fi Hexagon Battlefields (Cute Series) by Meshtint Studio.
- Tower Defense Kit by Kenney (www.kenney.nl), CC0 1.0. Credit is optional; given with thanks.
- Castle Kit by Kenney (www.kenney.nl), CC0 1.0. Credit is optional; given with thanks.
- Nature Kit by Kenney (www.kenney.nl), CC0 1.0. Credit is optional; given with thanks.
- Menu and interface art: GUI Pro-CasualGame by Layer Lab.
- Visual effects: Epic Toon FX by Archanor VFX.
- Visual effects: Cartoon FX Remaster by Jean Moreno (JMO).
- Visual effects: Magic effects pack by Hovl Studio.
- Visual effects: Hyper Casual FX by Kyeoms.
- Game-feel feedback tools: Feel by More Mountains.
- Sound effects: Universal Sound FX by Imphenzia.
- Photon Quantum and Photon Realtime by Exit Games GmbH, used under the Photon terms (https://www.photonengine.com/terms). Photon Quantum's open-source components and their licences: https://doc.photonengine.com/quantum/current/reference/open-source-software
- websocket-sharp, Copyright (c) sta.blockhead, MIT License (https://github.com/sta/websocket-sharp/blob/master/LICENSE.txt). Used through Photon's fork.
- Emoji sample art in the TextMesh Pro sprite asset provided by EmojiOne (https://www.emojione.com/).
Music and sound
- Combat music: "Toy War Tactics", AI-generated with Suno.
- Menu and preparation music: "Curious Tinkering", AI-generated with Suno.
Fonts
- Lilita One
Copyright (c) 2011 Juan Montoreano (juan@remolacha.biz), with Reserved Font Name Lilita - Lato (Regular, Bold, Black)
Copyright (c) 2010-2015, Łukasz Dziedzic (dziedzic@typoland.com), with Reserved Font Name Lato. - Liberation Sans
Digitized data copyright (c) 2010 Google Corporation with Reserved Font Arimo, Tinos and Cousine. Copyright (c) 2012 Red Hat, Inc. with Reserved Font Name Liberation.
Lilita One, Lato (Regular, Bold, Black) and Liberation Sans are licensed under the SIL Open Font License 1.1 (full licence text).
AI-generated images on this website
These images were made with OpenAI's image generator. Where they appear, a caption, a note or the footer link to this page says so.
- The four creature pictures on the home page: Dog, Mushroom, Spider and Dragon.
- The 25 creature portraits on the roster pages, in the roster guides, in the team planner and on the team cards the planner exports.
The video and the screenshots on the home page, the picture behind the browser game and the preview image when most pages of this site are shared are in-engine captures of the game, build 0.1.0-autochess-p19. Where the game's HUD is visible in them, it shows the game's AI-generated shop card portraits and creature icons, and the browser game's loading screen shows a blurred copy of the game's AI-generated lobby background (all named in the disclosure above).
Questions
Questions about credits, licences or how we use AI: hey@creativecodecampus.com. Who runs this website is stated in the Impressum; how we handle personal data is explained in the privacy notice.