THE FIELD NOTES · CRITTERFRONT

Spider

Nightveil on the march. Catalyst at home. Get to know both sides of this creature.

Spider creature icon
Spider → Spider Toxin → Spider KingAI-generated portrait
3 goldShop tier 2Physical damage

Spider belongs to Nightveil on attack and Catalyst on defense. Buying one family gives you both combat forms.

Planning considerations

Spider brings control in both forms. Its tower trap can affect ground and air marchers and creates temporary blockers. The website planner does not simulate custom trap placement, so test that decision in the game before treating a layout as final.

Plan a team with Spider ↗

One recruit. Two abilities.

ON DEFENSE · Catalyst

Web tower

Places one web trap that reveals and stuns the first ground or air marcher for 2/2.5/3/4s and spawns 1/1/2/3 Spiderlings for the same duration. Without placement, it defaults to the entrance column.

ON ATTACK · Nightveil

Web marcher

Every 5s, arms a web that stuns the nearest enemy tower within 1 hex for 1/1.5/2/3s; if none is nearby, it stays armed until a tower enters range.

Spider base stats

Unmodified star-I stats · Physical damage
StatDefending towerAttacking marcher
Health85130
Attack damage1313.5
Basic attacks / second11
Range (hexes)11
Minimum range (hexes)0—
Splash radius (hexes)00
Armor22
Magic resistance44
Movement speed (hexes / second)Anchored0.75
Nexus damage—1
BodyGround towerGround
Normal attackYesYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Nightveil partners

2 families: marchers are Veiled against distant direct targeting until Revealed, and stun one random enemy turret nearby for 2s every 8s. 3 families: one every 4s. 5 families: two every 3s.

Other Nightveil families: Wyrm, Bomb, Lurker, Petal.

Catalyst partners

2 families: qualifying Catalyst buffs or debuffs echo to two additional targets within 1 hex. 3 families: four, within 2 hexes. 5 families: five, within 3 hexes.

Other Catalyst families: Dog, Pollen, Scorpion, Angel.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.