THE FIELD NOTES · CRITTERFRONT

Petal

Nightveil on the march. Hatcher at home. Get to know both sides of this creature.

Petal creature icon
Petal → Blossom → Petal QueenAI-generated portrait
2 goldShop tier 1Magic damage

Petal belongs to Nightveil on attack and Hatcher on defense. Buying one family gives you both combat forms.

Planning considerations

Petal protects allied summons created anywhere on the battlefield in either combat form. Egg, Bunnie, and Hatcher effects offer concrete summon interactions to explore. The strongest living Petal sets the shield; overlapping shields do not stack.

Plan a team with Petal ↗

One recruit. Two abilities.

ON DEFENSE · Hatcher

SummonShield tower

The same battlefield-wide summon shield applies while defending.

ON ATTACK · Nightveil

SummonShield marcher

Allied summons created anywhere on the battlefield gain a non-stacking shield that negates their next 1/2/3/4 discrete hits. The strongest living allied Petal determines the shield.

Petal base stats

Unmodified star-I stats · Magic damage
StatDefending towerAttacking marcher
Health9092
Attack damage1316.5
Basic attacks / second11
Range (hexes)22
Minimum range (hexes)0—
Splash radius (hexes)00
Armor11
Magic resistance1010
Movement speed (hexes / second)Anchored1
Nexus damage—1
BodyGround towerFlying
Normal attackYesYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Nightveil partners

2 families: marchers are Veiled against distant direct targeting until Revealed, and stun one random enemy turret nearby for 2s every 8s. 3 families: one every 4s. 5 families: two every 3s.

Other Nightveil families: Spider, Wyrm, Bomb, Lurker.

Hatcher partners

One Guardling at battle start, on the hex next to your Nexus on the enemy marchers' path; marchers stop to fight it. 2 families: 130 health, 6 attack. 3 families: 220 health, 11 attack, blocks 4 hits. 5 families: 780 health, 52 attack, blocks 16 hits. Health and attack are multiplied by the average star scale of your Hatcher towers (x1/1.7/2.8/4.5 health).

Other Hatcher families: Egg, Treant, Hydra, Bunnie.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.