THE FIELD NOTES · CRITTERFRONT

Egg

Brood on the march. Hatcher at home. Get to know both sides of this creature.

Egg creature icon
Egg → Shade → ShadowAI-generated portrait
3 goldShop tier 2Magic damage

Egg belongs to Brood on attack and Hatcher on defense. Buying one family gives you both combat forms.

Planning considerations

Egg's tower contributes through Hatchlings, not normal attacks; each wave hatches on a free neighbouring hex, on the enemy route where possible. Hatcher partners add another source of living blockers. On offense, Egg's death shields adjacent allies, so spreading the whole formation apart can reduce the number of recipients.

Plan a team with Egg ↗

One recruit. Two abilities.

ON DEFENSE · Hatcher

Hatch tower

Has no normal attack; every 5/3.5/4.5/3s, spawns 1/1/2/3 Hatchlings on a free adjacent hex, on the enemy route where possible, that attack marchers for the rest of the battle or until killed.

ON ATTACK · Brood

Hatch marcher

On final death, grants a 1/2/3/4-hit shield to every adjacent allied marcher and summoned unit.

Egg base stats

Unmodified star-I stats · Magic damage
StatDefending towerAttacking marcher
Health130172
Attack damage013.5
Basic attacks / second11
Range (hexes)01
Minimum range (hexes)0—
Splash radius (hexes)00
Armor88
Magic resistance88
Movement speed (hexes / second)Anchored0.5
Nexus damage—1
BodyGround towerGround
Normal attackNo; ability-onlyYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Brood partners

2 families: each defeated Brood marcher hatches two temporary Broodlings that breach for 1 Nexus damage. 3 families: three Broodlings. 5 families: three, and every other allied marcher hatches one.

Other Brood families: Pollen, Bee, Ghost, Soul Mage.

Hatcher partners

One Guardling at battle start, on the hex next to your Nexus on the enemy marchers' path; marchers stop to fight it. 2 families: 130 health, 6 attack. 3 families: 220 health, 11 attack, blocks 4 hits. 5 families: 780 health, 52 attack, blocks 16 hits. Health and attack are multiplied by the average star scale of your Hatcher towers (x1/1.7/2.8/4.5 health).

Other Hatcher families: Treant, Hydra, Bunnie, Petal.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.