THE FIELD NOTES · CRITTERFRONT

Egg

Brood on the march. Hatcher at home. Get to know both sides of this creature.

Egg creature icon
Egg → Shade → Shadow
3 goldShop tier 2Magic damage

Egg belongs to Brood on attack and Hatcher on defense. Buying one family gives you both combat forms.

Planning considerations

Egg's tower contributes through Hatchlings, not normal attacks. Hatcher partners add another source of living blockers. On offense, Egg's death shields adjacent allies, so spreading the whole formation apart can reduce the number of recipients.

Plan a team with Egg ↗

One recruit. Two abilities.

ON DEFENSE · Hatcher

Hatch tower

Has no normal attack; every 6/5/5/4s, spawns 1/1/2/3 Hatchlings that attack marchers for the rest of the battle or until killed.

ON ATTACK · Brood

Hatch marcher

On final death, grants a 1/2/3/4-hit shield to every adjacent allied marcher and summoned unit.

Egg base stats

Unmodified star-I stats · Magic damage
StatDefending towerAttacking marcher
Health130145
Attack damage09
Basic attacks / second11
Range (hexes)01
Minimum range (hexes)0
Splash radius (hexes)00
Armor88
Magic resistance88
Movement speed (hexes / second)Anchored0.5
Nexus damage1
BodyGround towerGround
Normal attackNo; ability-onlyYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Brood partners

2 families: each defeated non-summon marcher hatches one temporary Broodling. 4 families: it hatches one additional Broodling. 5 families: it hatches one further Broodling.

Other Brood families: Pollen, Bee, Ghost, Soul Mage.

Hatcher partners

2 families: hatch one shared living Guardling at battle start. 4 families: hatch one additional Guardling. 5 families: hatch one further Guardling and give all Guardlings 3-hit shields. Marchers stop to fight them.

Other Hatcher families: Treant, Hydra, Bunnie, Petal.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.