THE FIELD NOTES · CRITTERFRONT

Bee

Brood on the march. Ravager at home. Get to know both sides of this creature.

Bee creature icon
Bee → Bumble Bee → Sting Bee
2 goldShop tier 2Physical damage

Bee belongs to Brood on attack and Ravager on defense. Buying one family gives you both combat forms.

Planning considerations

The defensive stinger fires when a marcher has at most two route hexes left before the Nexus, and Bee then dies. This is a specific finishing trigger, not a repeatable sustained attack. Its offensive death stinger retaliates against the killing tower.

Plan a team with Bee ↗

One recruit. Two abilities.

ON DEFENSE · Ravager

Swarm tower

When a marcher has at most 2 hexes left on its route to the Nexus, fires a stinger for 250%/500%/800%/1500% normal attack damage, then dies.

ON ATTACK · Brood

Swarm marcher

On final death, launches a deathly stinger at the tower that killed it for 50/100/200/400 damage.

Bee base stats

Unmodified star-I stats · Physical damage
StatDefending towerAttacking marcher
Health6570
Attack damage1210
Basic attacks / second22
Range (hexes)31
Minimum range (hexes)0
Splash radius (hexes)00
Armor00
Magic resistance33
Movement speed (hexes / second)Anchored1
Nexus damage1
BodyGround towerFlying
Normal attackYes, until its stinger firesYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Brood partners

2 families: each defeated non-summon marcher hatches one temporary Broodling. 4 families: it hatches one additional Broodling. 5 families: it hatches one further Broodling.

Other Brood families: Pollen, Egg, Ghost, Soul Mage.

Ravager partners

2 families: a Ravager tower kill orders another Ravager tower to make an immediate 60% bonus attack. 4 families: that attack increases to 100%. 5 families: it increases to 200% damage (shared 2s cooldown).

Other Ravager families: Cat, Demon, Wyrm, Dragon.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.