ON DEFENSE · Ravager
Swarm tower
When a marcher has at most 2 hexes left on its route to the Nexus, fires a stinger for 250%/500%/800%/1500% normal attack damage, then dies.
THE FIELD NOTES · CRITTERFRONT
Brood on the march. Ravager at home. Get to know both sides of this creature.

Bee belongs to Brood on attack and Ravager on defense. Buying one family gives you both combat forms.
The defensive stinger fires when a marcher has at most two route hexes left before the Nexus, and Bee then dies. This is a specific finishing trigger, not a repeatable sustained attack. Its offensive death stinger retaliates against the killing tower.
Plan a team with Bee ↗ON DEFENSE · Ravager
When a marcher has at most 2 hexes left on its route to the Nexus, fires a stinger for 250%/500%/800%/1500% normal attack damage, then dies.
ON ATTACK · Brood
On final death, launches a deathly stinger at the tower that killed it for 50/100/200/400 damage.
| Stat | Defending tower | Attacking marcher |
|---|---|---|
| Health | 65 | 70 |
| Attack damage | 12 | 10 |
| Basic attacks / second | 2 | 2 |
| Range (hexes) | 3 | 1 |
| Minimum range (hexes) | 0 | — |
| Splash radius (hexes) | 0 | 0 |
| Armor | 0 | 0 |
| Magic resistance | 3 | 3 |
| Movement speed (hexes / second) | Anchored | 1 |
| Nexus damage | — | 1 |
| Body | Ground tower | Flying |
| Normal attack | Yes, until its stinger fires | Yes |
Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.
2 families: each defeated non-summon marcher hatches one temporary Broodling. 4 families: it hatches one additional Broodling. 5 families: it hatches one further Broodling.
2 families: a Ravager tower kill orders another Ravager tower to make an immediate 60% bonus attack. 4 families: that attack increases to 100%. 5 families: it increases to 200% damage (shared 2s cooldown).
These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.
Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.
Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.