THE FIELD NOTES · CRITTERFRONT

Bee

Brood on the march. Ravager at home. Get to know both sides of this creature.

Bee creature icon
Bee → Bumble Bee → Sting BeeAI-generated portrait
2 goldShop tier 1Physical damage

Bee belongs to Brood on attack and Ravager on defense. Buying one family gives you both combat forms.

Planning considerations

The defensive stinger fires when a marcher has at most two route hexes left before the Nexus, and Bee then dies. This is a specific finishing trigger, not a repeatable sustained attack. Its offensive death stinger retaliates against the killing tower.

Plan a team with Bee ↗

One recruit. Two abilities.

ON DEFENSE · Ravager

Swarm tower

When a marcher has at most 2 hexes left on its route to the Nexus, fires a stinger for 250%/500%/800%/1500% normal attack damage, then dies.

ON ATTACK · Brood

Swarm marcher

On final death, launches a deathly stinger at the tower that killed it for 50/100/200/400 damage.

Bee base stats

Unmodified star-I stats · Physical damage
StatDefending towerAttacking marcher
Health6570
Attack damage815
Basic attacks / second22
Range (hexes)21
Minimum range (hexes)0—
Splash radius (hexes)00
Armor00
Magic resistance33
Movement speed (hexes / second)Anchored1
Nexus damage—1
BodyGround towerFlying
Normal attackYes, until its stinger firesYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Brood partners

2 families: each defeated Brood marcher hatches two temporary Broodlings that breach for 1 Nexus damage. 3 families: three Broodlings. 5 families: three, and every other allied marcher hatches one.

Other Brood families: Pollen, Egg, Ghost, Soul Mage.

Ravager partners

2 families: a Ravager tower kill hastes allied Ravager towers by 50% for 5s. 3 families: +75%, plus an immediate 50% bonus attack. 5 families: any tower kill hastes every allied tower by 100%; bonus attack 100%, no cooldown.

Other Ravager families: Cat, Demon, Wyrm, Dragon.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.