Demon belongs to Evergrowth on attack and Ravager on defense. Buying one family gives you both combat forms.
Planning considerations
Once the first enemy marcher has spawned, Demon burns its own health and relies on kills to fully heal and unlock its attack-speed boost. Give it meaningful coverage of targets it can finish. A strong stat line alone cannot protect a Demon that never secures its first kill.
Once the first enemy marcher has spawned on its board, burns itself for 15% max health per second. Killing an enemy unit fully heals it and grants a non-stacking 40%/60%/100%/150% attack-speed increase for the remainder of the round.
ON ATTACK · Evergrowth
Fury marcher
Every 3/2/1/1 entered hexes, leaves a one-use flame that makes the next allied marcher move 10%/20%/40%/60% faster for 4s.
Demon base stats
Unmodified star-I stats · Magic damage
Stat
Defending tower
Attacking marcher
Health
115
115
Attack damage
18
30
Basic attacks / second
1.4
2
Range (hexes)
2
1
Minimum range (hexes)
0
—
Splash radius (hexes)
0
0
Armor
3
3
Magic resistance
7
7
Movement speed (hexes / second)
Anchored
0.75
Nexus damage
—
2
Body
Ground tower
Ground
Normal attack
Yes
Yes
Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.
Find a team connection.
Evergrowth partners
2 families: marchers regenerate 10% max health per second. 3 families: 15%. 5 families: 20%, and every other allied marcher 10%. Taking damage does not interrupt it.
2 families: a Ravager tower kill hastes allied Ravager towers by 50% for 5s. 3 families: +75%, plus an immediate 50% bonus attack. 5 families: any tower kill hastes every allied tower by 100%; bonus attack 100%, no cooldown.
These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.
What changes with stars?
Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.