THE FIELD NOTES · CRITTERFRONT

Demon

Evergrowth on the march. Ravager at home. Get to know both sides of this creature.

Demon creature icon
Imp Mischief → Imp Demon → Imp DevilAI-generated portrait
3 goldShop tier 2Magic damage

Demon belongs to Evergrowth on attack and Ravager on defense. Buying one family gives you both combat forms.

Planning considerations

Once the first enemy marcher has spawned, Demon burns its own health and relies on kills to fully heal and unlock its attack-speed boost. Give it meaningful coverage of targets it can finish. A strong stat line alone cannot protect a Demon that never secures its first kill.

Plan a team with Demon ↗

One recruit. Two abilities.

ON DEFENSE · Ravager

Fury tower

Once the first enemy marcher has spawned on its board, burns itself for 15% max health per second. Killing an enemy unit fully heals it and grants a non-stacking 40%/60%/100%/150% attack-speed increase for the remainder of the round.

ON ATTACK · Evergrowth

Fury marcher

Every 3/2/1/1 entered hexes, leaves a one-use flame that makes the next allied marcher move 10%/20%/40%/60% faster for 4s.

Demon base stats

Unmodified star-I stats · Magic damage
StatDefending towerAttacking marcher
Health115115
Attack damage1830
Basic attacks / second1.42
Range (hexes)21
Minimum range (hexes)0—
Splash radius (hexes)00
Armor33
Magic resistance77
Movement speed (hexes / second)Anchored0.75
Nexus damage—2
BodyGround towerGround
Normal attackYesYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Evergrowth partners

2 families: marchers regenerate 10% max health per second. 3 families: 15%. 5 families: 20%, and every other allied marcher 10%. Taking damage does not interrupt it.

Other Evergrowth families: Mushroom, Seed, Hydra, Angel.

Ravager partners

2 families: a Ravager tower kill hastes allied Ravager towers by 50% for 5s. 3 families: +75%, plus an immediate 50% bonus attack. 5 families: any tower kill hastes every allied tower by 100%; bonus attack 100%, no cooldown.

Other Ravager families: Cat, Bee, Wyrm, Dragon.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.