ON DEFENSE · Ravager
Finisher tower
Every fifth attack deals 50%/100%/200%/400% bonus damage.
THE FIELD NOTES · CRITTERFRONT
Swiftclaw on the march. Ravager at home. Get to know both sides of this creature.

Cat belongs to Swiftclaw on attack and Ravager on defense. Buying one family gives you both combat forms.
Cat's burst arrives on every fifth tower attack. Dog's attack-speed buff is a possible partner to test because both also contribute Swiftclaw. Their attacking Pack Leader auras use the strongest applicable effect rather than stacking.
Plan a team with Cat ↗ON DEFENSE · Ravager
Every fifth attack deals 50%/100%/200%/400% bonus damage.
ON ATTACK · Swiftclaw
Same Pack Leader ability as Dog.
| Stat | Defending tower | Attacking marcher |
|---|---|---|
| Health | 75 | 72 |
| Attack damage | 12 | 25.5 |
| Basic attacks / second | 1 | 1 |
| Range (hexes) | 2 | 1 |
| Minimum range (hexes) | 0 | — |
| Splash radius (hexes) | 0 | 0 |
| Armor | 1 | 1 |
| Magic resistance | 5 | 5 |
| Movement speed (hexes / second) | Anchored | 1 |
| Nexus damage | — | 1 |
| Body | Ground tower | Ground |
| Normal attack | Yes | Yes |
Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.
2 families: marchers move 50% faster and Pounce (+1 Nexus damage on a breach). 3 families: Swiftclaw marchers move 60% faster and every other allied marcher 30% faster. 5 families: Swiftclaw marchers move 90% faster and every other allied marcher 60% faster. Speed bonuses add up (+50% and +10% Pack Leader = +60%), they do not multiply.
2 families: a Ravager tower kill hastes allied Ravager towers by 50% for 5s. 3 families: +75%, plus an immediate 50% bonus attack. 5 families: any tower kill hastes every allied tower by 100%; bonus attack 100%, no cooldown.
These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.
Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.
Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.