Birdie belongs to Swiftclaw on attack and Blaster on defense. Buying one family gives you both combat forms.
Planning considerations
Birdie's tower pushes a nearby marcher backward and damages other marchers on crossed hexes. It also makes normal attacks at range two, so the push is area control on top of its damage. On offense, its row skips require suitable tower and landing positions on the enemy board.
Every 3.5/2.5/2/1.5s, pushes the first deterministic marcher within 1 hex 1/1/2/3 hexes backward along its legal route. Every other enemy marcher on a crossed hex takes 10%/20%/30%/40% of its own maximum health as pure damage.
ON ATTACK · Swiftclaw
WindTunnel marcher
Whenever an enemy tower occupies a suitable adjacent hex in the next row, flies over it and lands on the nearest free hex in the row beyond. Birdie can repeat this skip across further qualifying tower rows.
Birdie base stats
Unmodified star-I stats · Physical damage
Stat
Defending tower
Attacking marcher
Health
80
125
Attack damage
14
18
Basic attacks / second
1
2
Range (hexes)
2
1
Minimum range (hexes)
0
—
Splash radius (hexes)
0
0
Armor
1
1
Magic resistance
4
4
Movement speed (hexes / second)
Anchored
1
Nexus damage
—
1
Body
Ground tower
Flying
Normal attack
Yes
Yes
Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.
Find a team connection.
Swiftclaw partners
2 families: marchers move 50% faster and Pounce (+1 Nexus damage on a breach). 3 families: Swiftclaw marchers move 60% faster and every other allied marcher 30% faster. 5 families: Swiftclaw marchers move 90% faster and every other allied marcher 60% faster. Speed bonuses add up (+50% and +10% Pack Leader = +60%), they do not multiply.
These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.
What changes with stars?
Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.