THE FIELD NOTES · CRITTERFRONT

Birdie

Swiftclaw on the march. Blaster at home. Get to know both sides of this creature.

Birdie creature icon
Chick → Fledgling → BirdieAI-generated portrait
4 goldShop tier 3Physical damage

Birdie belongs to Swiftclaw on attack and Blaster on defense. Buying one family gives you both combat forms.

Planning considerations

Birdie's tower pushes a nearby marcher backward and damages other marchers on crossed hexes. It also makes normal attacks at range two, so the push is area control on top of its damage. On offense, its row skips require suitable tower and landing positions on the enemy board.

Plan a team with Birdie ↗

One recruit. Two abilities.

ON DEFENSE · Blaster

WindTunnel tower

Every 3.5/2.5/2/1.5s, pushes the first deterministic marcher within 1 hex 1/1/2/3 hexes backward along its legal route. Every other enemy marcher on a crossed hex takes 10%/20%/30%/40% of its own maximum health as pure damage.

ON ATTACK · Swiftclaw

WindTunnel marcher

Whenever an enemy tower occupies a suitable adjacent hex in the next row, flies over it and lands on the nearest free hex in the row beyond. Birdie can repeat this skip across further qualifying tower rows.

Birdie base stats

Unmodified star-I stats · Physical damage
StatDefending towerAttacking marcher
Health80125
Attack damage1418
Basic attacks / second12
Range (hexes)21
Minimum range (hexes)0—
Splash radius (hexes)00
Armor11
Magic resistance44
Movement speed (hexes / second)Anchored1
Nexus damage—1
BodyGround towerFlying
Normal attackYesYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Swiftclaw partners

2 families: marchers move 50% faster and Pounce (+1 Nexus damage on a breach). 3 families: Swiftclaw marchers move 60% faster and every other allied marcher 30% faster. 5 families: Swiftclaw marchers move 90% faster and every other allied marcher 60% faster. Speed bonuses add up (+50% and +10% Pack Leader = +60%), they do not multiply.

Other Swiftclaw families: Bat, Dog, Cat, Bunnie.

Blaster partners

2 families: multi-target tower hits leave a telegraphed 100%-damage Blast Aftershock in a 1-hex radius (1s cooldown). 3 families: 150% damage, no cooldown. 5 families: 300% damage, no cooldown.

Other Blaster families: Mushroom, Cactus, Soul Mage, Bomb.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.