Swiftclaw on the march. Blaster at home. Get to know both sides of this creature.
Chick → Fledgling → Birdie
4 goldShop tier 2Physical damage
Birdie belongs to Swiftclaw on attack and Blaster on defense. Buying one family gives you both combat forms.
Planning considerations
Birdie's tower pushes a nearby marcher backward and damages other marchers on crossed hexes. It has no normal attack despite providing useful area control. On offense, its row skips require suitable tower and landing positions on the enemy board.
Has no normal attack. Every 5/4/3/2s, pushes the first deterministic marcher within 1 hex 1/1/2/3 hexes backward along its legal route. Every other enemy marcher on a crossed hex takes 10%/20%/30%/40% of its own maximum health as pure damage.
ON ATTACK · Swiftclaw
WindTunnel marcher
Whenever an enemy tower occupies a suitable adjacent hex in the next row, flies over it and lands on the nearest free hex in the row beyond. Birdie can repeat this skip across further qualifying tower rows.
Birdie base stats
Unmodified star-I stats · Physical damage
Stat
Defending tower
Attacking marcher
Health
80
75
Attack damage
0
12
Basic attacks / second
0
2
Range (hexes)
0
1
Minimum range (hexes)
0
—
Splash radius (hexes)
0
0
Armor
1
1
Magic resistance
4
4
Movement speed (hexes / second)
Anchored
1
Nexus damage
—
1
Body
Ground tower
Flying
Normal attack
No; ability-only
Yes
Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.
Find a team connection.
Swiftclaw partners
2 families: marchers move 20% faster. 4 families: they move 40% faster instead. 5 families: they move 60% faster instead.
2 families: multi-target tower hits leave a telegraphed 40%-damage Blast Aftershock. 4 families: Aftershock damage increases to 80%. 5 families: it deals 100% damage and has no cooldown.
These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.
What changes with stars?
Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.