Soul Mage belongs to Brood on attack and Blaster on defense. Buying one family gives you both combat forms.
Planning considerations
Soul Mage's attacking meteor mirrors its formation hex onto the enemy board. Moving it changes the planned impact, so inspect the rival layout. The defending meteor has travel time: slowing or holding a group is an interaction worth testing.
After an initial 1s delay, targets the nearest marcher within range 3; the meteor falls for 2s, then deals 300% attack damage and a 1/1.5/2/3s stun on the main hex plus 75% damage on adjacent hexes. Successful casts recur every 6/5/4/3s; a multi-target impact can trigger Blaster Aftershock.
ON ATTACK · Brood
Meteor marcher
On spawn, telegraphs a meteor on the board hex mirrored from its formation hex. After 2s it deals 400% attack damage to every tower on the main hex, 100% to towers on adjacent hexes, and stuns main-hex targets for 1/1.5/2/3s.
Soul Mage base stats
Unmodified star-I stats · Magic damage
Stat
Defending tower
Attacking marcher
Health
125
140
Attack damage
16
42
Basic attacks / second
1
1
Range (hexes)
3
3
Minimum range (hexes)
0
—
Splash radius (hexes)
1
1
Armor
2
2
Magic resistance
12
12
Movement speed (hexes / second)
Anchored
0.75
Nexus damage
—
2
Body
Ground tower
Ground
Normal attack
Yes
Yes
Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.
Find a team connection.
Brood partners
2 families: each defeated Brood marcher hatches two temporary Broodlings that breach for 1 Nexus damage. 3 families: three Broodlings. 5 families: three, and every other allied marcher hatches one.
These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.
What changes with stars?
Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.