THE FIELD NOTES · CRITTERFRONT

Ghost

Brood on the march. Binder at home. Get to know both sides of this creature.

Ghost creature icon
Ghost → Spook → PhantomAI-generated portrait
4 goldShop tier 3Pure damage

Ghost belongs to Brood on attack and Binder on defense. Buying one family gives you both combat forms.

Planning considerations

Ghost's tower makes normal pure-damage attacks and every three seconds turns a marcher around. Its offensive possession needs an already-stunned enemy turret within one to three hexes, depending on the Ghost's rank, and turns that turret against its owner for 1.5 to 4 seconds before it returns to them. That stun is the condition worth planning around.

Plan a team with Ghost ↗

One recruit. Two abilities.

ON DEFENSE · Binder

Phase tower

Every 3s, possesses a marcher so it moves in the wrong direction for 1/1.5/2/3s.

ON ATTACK · Brood

Phase marcher

Possesses a stunned turret in 1/1/2/3 hex radius for 1.5/2.5/3/4 seconds. The possessed turret attacks other turrets in its vicinity.

Ghost base stats

Unmodified star-I stats · Pure damage
StatDefending towerAttacking marcher
Health80150
Attack damage1318
Basic attacks / second11
Range (hexes)11
Minimum range (hexes)0—
Splash radius (hexes)00
Armor00
Magic resistance1010
Movement speed (hexes / second)Anchored1
Nexus damage—1
BodyGround towerFlying
Normal attackYesYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Brood partners

2 families: each defeated Brood marcher hatches two temporary Broodlings that breach for 1 Nexus damage. 3 families: three Broodlings. 5 families: three, and every other allied marcher hatches one.

Other Brood families: Pollen, Bee, Egg, Soul Mage.

Binder partners

2 families: a Binder impairment Tethers the marcher's hex for 4s. 3 families: 5s, plus one adjacent hex. 5 families: Tethers persist for the rest of the battle and take two adjacent hexes.

Other Binder families: Bat, Seed, Hermit King, Lurker.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.