THE FIELD NOTES · CRITTERFRONT

Ghost

Brood on the march. Binder at home. Get to know both sides of this creature.

Ghost creature icon
Ghost → Spook → Phantom
4 goldShop tier 3Pure damage

Ghost belongs to Brood on attack and Binder on defense. Buying one family gives you both combat forms.

Planning considerations

Ghost's tower turns a marcher around rather than making normal attacks. Its offensive possession requires a stunned enemy tower within two hexes, so the condition deserves a place in your plan. The possession changes the target's allegiance until it is destroyed.

Plan a team with Ghost ↗

One recruit. Two abilities.

ON DEFENSE · Binder

Phase tower

Has no normal attack; every 5s, possesses a marcher so it moves in the wrong direction for 1/1.5/2/3s.

ON ATTACK · Brood

Phase marcher

Within 2 hexes, expires to possess a stunned enemy tower until that tower is destroyed; the possessed tower attacks defending towers and blocks its old hex until killed.

Ghost base stats

Unmodified star-I stats · Pure damage
StatDefending towerAttacking marcher
Health8090
Attack damage012
Basic attacks / second11
Range (hexes)21
Minimum range (hexes)0
Splash radius (hexes)00
Armor00
Magic resistance1010
Movement speed (hexes / second)Anchored1
Nexus damage1
BodyGround towerFlying
Normal attackNo; ability-onlyYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Brood partners

2 families: each defeated non-summon marcher hatches one temporary Broodling. 4 families: it hatches one additional Broodling. 5 families: it hatches one further Broodling.

Other Brood families: Pollen, Bee, Egg, Soul Mage.

Binder partners

2 families: two different Binders impairing one marcher within 2.5s Tether its hex for 3s. 4 families: the Tether also occupies one available adjacent hex. 5 families: created Tether hexes persist for the rest of the battle.

Other Binder families: Bat, Seed, Hermit King, Lurker.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.