THE FIELD NOTES · CRITTERFRONT

Bat

Swiftclaw on the march. Binder at home. Get to know both sides of this creature.

Bat creature icon
Bat → Vampire Bat → Bat LordAI-generated portrait
3 goldShop tier 2Physical damage

Bat belongs to Swiftclaw on attack and Binder on defense. Buying one family gives you both combat forms.

Planning considerations

Sonar marks create a window for nearby damage dealers. Look for overlapping tower coverage so more attacks can land while a marcher is marked. Its flying marcher can cleanse slows, but each Sonar ward blocks only one direct tower shot.

Plan a team with Bat ↗

One recruit. Two abilities.

ON DEFENSE · Binder

Sonar tower

Every 6/5/4/2s, emits Sonar in a 1/1/2/3-hex radius, revealing and marking marchers so they take 15%/30%/45%/60% more damage.

ON ATTACK · Swiftclaw

Sonar marcher

Every 6/5/4/2s, Sonar cleanses movement and attack-rate slows and grants one ward that blocks the next direct tower shot.

Bat base stats

Unmodified star-I stats · Physical damage
StatDefending towerAttacking marcher
Health70100
Attack damage810.5
Basic attacks / second22
Range (hexes)21
Minimum range (hexes)0—
Splash radius (hexes)00
Armor11
Magic resistance33
Movement speed (hexes / second)Anchored1
Nexus damage—1
BodyGround towerFlying
Normal attackYesYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Swiftclaw partners

2 families: marchers move 50% faster and Pounce (+1 Nexus damage on a breach). 3 families: Swiftclaw marchers move 60% faster and every other allied marcher 30% faster. 5 families: Swiftclaw marchers move 90% faster and every other allied marcher 60% faster. Speed bonuses add up (+50% and +10% Pack Leader = +60%), they do not multiply.

Other Swiftclaw families: Dog, Cat, Birdie, Bunnie.

Binder partners

2 families: a Binder impairment Tethers the marcher's hex for 4s. 3 families: 5s, plus one adjacent hex. 5 families: Tethers persist for the rest of the battle and take two adjacent hexes.

Other Binder families: Seed, Ghost, Hermit King, Lurker.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.