THE FIELD NOTES · CRITTERFRONT

Angel

Evergrowth on the march. Catalyst at home. Get to know both sides of this creature.

Angel creature icon
Cherub → Seraph → AngelAI-generated portrait
5 goldShop tier 4Magic damage

Angel belongs to Evergrowth on attack and Catalyst on defense. Buying one family gives you both combat forms.

Planning considerations

The defending cleanse requires an adjacent ally with a harmful status. A Catalyst threshold can echo that cleanse to extra eligible towers. Its attacking rescue saves another allied attacker once per Angel per battle and cannot rescue itself.

Plan a team with Angel ↗

One recruit. Two abilities.

ON DEFENSE · Catalyst

Revival tower

Removes one harmful status from an adjacent allied tower whenever ready, then starts a 8/5/3/1s cooldown. Catalyst at 2/3/5 contributions lets one cleanse also reach up to two/four/five additional eligible towers.

ON ATTACK · Evergrowth

Revival marcher

Once per Angel per battle, prevents the first lethal hit to an allied attacker other than itself—including a summon—and restores 10%/25%/50%/100% of that unit's maximum health. If several Angels qualify, the highest-star one is spent first.

Angel base stats

Unmodified star-I stats · Magic damage
StatDefending towerAttacking marcher
Health140140
Attack damage2012
Basic attacks / second11
Range (hexes)22
Minimum range (hexes)0—
Splash radius (hexes)00
Armor55
Magic resistance1414
Movement speed (hexes / second)Anchored0.75
Nexus damage—2
BodyGround towerFlying
Normal attackYesYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Evergrowth partners

2 families: marchers regenerate 10% max health per second. 3 families: 15%. 5 families: 20%, and every other allied marcher 10%. Taking damage does not interrupt it.

Other Evergrowth families: Mushroom, Seed, Demon, Hydra.

Catalyst partners

2 families: qualifying Catalyst buffs or debuffs echo to two additional targets within 1 hex. 3 families: four, within 2 hexes. 5 families: five, within 3 hexes.

Other Catalyst families: Dog, Pollen, Spider, Scorpion.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.