THE FIELD NOTES · CRITTERFRONT

Scorpion

Ironhide on the march. Catalyst at home. Get to know both sides of this creature.

Scorpion creature icon
Scorpling → Scorpion → Scorpion King
4 goldShop tier 3Physical damage

Scorpion belongs to Ironhide on attack and Catalyst on defense. Buying one family gives you both combat forms.

Planning considerations

Every fifth tower shot applies Venom, removing armor and preventing healing for its duration. Compare it against healing-heavy marchers rather than judging by attack alone. Its offensive Venom reacts to every fifth direct turret shot taken.

Plan a team with Scorpion ↗

One recruit. Two abilities.

ON DEFENSE · Catalyst

Venom tower

Every fifth shot applies Venom for 1.5/2/3/4s, disabling armor, blocking healing, and dealing 5% max health per second.

ON ATTACK · Ironhide

Venom marcher

Every fifth direct turret shot taken applies Venom to the firing turret for 1.5/2/3/4s, halving its attack speed and dealing 5% max health per second.

Scorpion base stats

Unmodified star-I stats · Physical damage
StatDefending towerAttacking marcher
Health100120
Attack damage2018
Basic attacks / second11
Range (hexes)31
Minimum range (hexes)0
Splash radius (hexes)00
Armor44
Magic resistance66
Movement speed (hexes / second)Anchored0.75
Nexus damage1
BodyGround towerGround
Normal attackYesYes

Catalog attack values can remain nonzero when an ability disables normal attacks. Attack × APS is not a damage forecast. Ability effects, stars, synergies, resistances, and round modifiers change combat outcomes.

Find a team connection.

Ironhide partners

2 families: marchers gain Ironplate equal to 20% max health; when it breaks, adjacent enemies are stunned for 0.5s. 4 families: Plate increases to 50% and the stun to 1s. 5 families: Plate increases to 100% and the stun to 1.5s. Blast removes Plate at 2x efficiency; other non-pure damage at 0.5x.

Other Ironhide families: Cactus, Treant, Dragon, Hermit King.

Catalyst partners

2 families: qualifying Catalyst buffs or debuffs echo to one additional target. 4 families: they echo to two additional targets. 5 families: they echo to three additional valid targets instead.

Other Catalyst families: Dog, Pollen, Spider, Angel.

These are shared-synergy options, not a tested win-rate ranking. Only distinct deployed families count; bench units and summons do not add members.

What changes with stars?

Two matching copies at the same star merge into the next star. Stars I, II, III, and IV represent 1, 2, 4, and 8 copies. Health scales by 1×, 1.7×, 2.8×, and 4.5×; attack scales by 1×, 1.6×, 2.5×, and 4×. Nexus damage increases by one at each star after I. Each ability uses its own values listed above.

Generic star scaling does not increase armor, magic resistance, range, or basic attack speed. Learn the recruiting and merging loop or read about tower and marcher positioning.