
Dog
Star II · 2 base copies
Swiftclaw / Catalyst
Nearby kill-triggered attack-speed support and marching Pack Leader.
THE FIELD NOTES · CRITTERFRONT
A five-unit support engine that feeds Treant with recurring Hatchlings while Scorpion disrupts armor and healing.
Net investment deducts merge refunds from the purchase total. 0g of the test budget is unspent. This is an owned-roster comparison, not a starting purse or a promise you can find these copies in that round. Shop rolls, reroll costs, liquidity and other players’ purchases were not simulated.
Support coordination · 5 DEPLOYED RECRUITS

Star II · 2 base copies
Swiftclaw / Catalyst
Nearby kill-triggered attack-speed support and marching Pack Leader.

Star III · 4 base copies
Brood / Hatcher
Two recurring defensive Hatchlings per cast and final-death marching shields.

Star IV · 8 base copies
Nightveil / Hatcher
Four-hit shields on newly created allied summons across the whole battlefield.

Star I · 1 base copy
Ironhide / Catalyst
Fifth-shot Venom that disables armor and blocks healing on defense.

Star III · 4 base copies
Ironhide / Hatcher
Range-one scythe attacks with growth from every allied summon.
Exact families and stars, with an illustrative starter layout. Edit both formations before playing. This is not a recorded simulation layout. The planner’s base-copy value is the 44g purchase reference, not 30g net investment.
Duplicates do not add faction members. These are current rules interactions, not proof that a particular bonus caused the recorded score.
Placement notes below are practical interpretation of the abilities, not experimentally optimized hex positions.
YOUR DEFENDING TOWERS
YOUR ATTACKING MARCHERS
This is a conditional recruitment plan, not a tested shopping sequence. Keep a playable board while the shop decides which copies are available.
Historical points
A win is 1 point. A draw is ½.
Each opposing composition spends at least 85% of the test budget. Each opposing composition has equal weight. Repeated seeds and swapped seats are not independent opponent strategies. The interval describes this tested panel, not ranked players or a guaranteed result.
| Test policy | Historical points |
|---|---|
| Planned defense · front-row offense | 83.9% |
| Random legal defense · randomized Nexus | 86.5% |
| Planned defense · randomized full-depth offense | 81.1% |
Scores pool many placements. None of these numbers is a result for the editable starter layout linked above. They compare both armies’ applied Nexus damage, not total DPS.
Frozen run: validation-20260906
Stage: validation
Roster: r-adce02af5c1e7e41bf93
Download the compact evidence snapshot, including source SHA-256 hashes. Read the method and limitations.