THE FIELD NOTES · CRITTERFRONT

Five Hatchers: the recursive summon engine

All five Hatcher families combine protected summons, recursive Bunnie copies and Treant growth. Strong against broad opposition, but with a demonstrated mixed-army counter.

Test budget27g
Net roster investment27g
Base-copy purchase total32g
Round rules testedRound 7

Net investment deducts merge refunds from the purchase total. 0g of the test budget is unspent. This is an owned-roster comparison, not a starting purse or a promise you can find these copies in that round. Shop rolls, reroll costs, liquidity and other players’ purchases were not simulated.

Advanced · 6 DEPLOYED RECRUITS

The exact roster

Open this roster in the planner ↗

Exact families and stars, with an illustrative starter layout. Edit both formations before playing. This is not a recorded simulation layout. The planner’s base-copy value is the 32g purchase reference, not 27g net investment.

What the families activate

Attacking threats

  • Nightveil: 2 distinct families · 2-family bonus

Defending roles

  • Hatcher: 5 distinct families · 5-family bonus

Duplicates do not add faction members. These are current rules interactions, not proof that a particular bonus caused the recorded score.

Give each side a job

Placement notes below are practical interpretation of the abilities, not experimentally optimized hex positions.

YOUR DEFENDING TOWERS

Cover the route

  • Placement suggestion, not a tested hex layout: give Egg time to produce Hatchlings and position Treant to cover the route at range one.
  • Five different Hatcher families create three Guardlings with their own three-hit shields. Petal can stand elsewhere: its summon shielding has no combat-row or adjacency requirement.
  • Try Bomb where marchers are likely to be near its own or adjacent hexes after five seconds; the tower is removed after exploding.

YOUR ATTACKING MARCHERS

Plan the approach

  • Keep the original Bunnie alive long enough to duplicate. Each copy is a full recursive copy that can make more copies; the parent stays alive.
  • Bunnie copies remain summons and deal no Nexus damage. The original marchers still need a route through to score breaches.

Recruit toward it, without forcing it

This is a conditional recruitment plan, not a tested shopping sequence. Keep a playable board while the shop decides which copies are available.

  1. Suggested collection priority, not a tested buying sequence: fill the five distinct Hatcher identities before treating repeated copies as extra faction progress.
  2. This exact guide uses six deployment slots, including Bomb. Its 27-gold net investment does not imply it fits an earlier round’s smaller board capacity.

Where it can struggle

Recorded matchup notes

What the experiment measured

82.6%

Historical points
A win is 1 point. A draw is ½.

Opposing compositions
48
Battles in this comparison
864
Opponent-panel 95% interval
77.1%–87.6%
Cap or allocation-drop battles
0

Each opposing composition spends at least 85% of the test budget. Each opposing composition has equal weight. Repeated seeds and swapped seats are not independent opponent strategies. The interval describes this tested panel, not ranked players or a guaranteed result.

Formation sensitivity · the same roster under three placement policies
Test policyHistorical points
Planned defense · front-row offense84.2%
Random legal defense · randomized Nexus83.5%
Planned defense · randomized full-depth offense80.0%

Scores pool many placements. None of these numbers is a result for the editable starter layout linked above. They compare both armies’ applied Nexus damage, not total DPS.

Evidence source and reproducibility

Frozen run: validation-20260906
Stage: validation
Roster: r-9aceaed88303ae4f0d6d

Download the compact evidence snapshot, including source SHA-256 hashes. Read the method and limitations.

A different direction to try

All roster guides ↗