THE FIELD NOTES · CRITTERFRONT

Wyrm and Petal: a mixed counter package

A five-unit mixture of burst, summoned protection and scythe coverage. It emerged from direct counter-search against a Hatcher-heavy army.

Test budget27g
Net roster investment27g
Base-copy purchase total35g
Round rules testedRound 7

Net investment deducts merge refunds from the purchase total. 0g of the test budget is unspent. This is an owned-roster comparison, not a starting purse or a promise you can find these copies in that round. Shop rolls, reroll costs, liquidity and other players’ purchases were not simulated.

Placement-sensitive · 5 DEPLOYED RECRUITS

The exact roster

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Exact families and stars, with an illustrative starter layout. Edit both formations before playing. This is not a recorded simulation layout. The planner’s base-copy value is the 35g purchase reference, not 27g net investment.

What the families activate

Attacking threats

  • Nightveil: 2 distinct families · 2-family bonus
  • Ironhide: 2 distinct families · 2-family bonus

Defending roles

  • Hatcher: 2 distinct families · 2-family bonus
  • Ravager: 2 distinct families · 2-family bonus

Duplicates do not add faction members. These are current rules interactions, not proof that a particular bonus caused the recorded score.

Give each side a job

Placement notes below are practical interpretation of the abilities, not experimentally optimized hex positions.

YOUR DEFENDING TOWERS

Cover the route

  • Placement suggestion, not a tested hex layout: cover Wyrm’s two-hex blind spot with Cat, Cactus or Treant instead of letting enemies sit inside it unchecked.
  • Treant and Petal activate the first Hatcher bonus. Their shared Guardling gives Treant a summon-growth trigger and receives Petal’s battlefield-wide shield.

YOUR ATTACKING MARCHERS

Plan the approach

  • Wyrm can bypass ordinary blockers and burrow while moving; a reachable Hermit King taunt remains an exception.
  • Cat’s Pack Leader is conditional on actually leading. Petal does not need to march beside every summon for its shield to work.

Recruit toward it, without forcing it

This is a conditional recruitment plan, not a tested shopping sequence. Keep a playable board while the shop decides which copies are available.

  1. Suggested collection priority, not a tested buying sequence: establish functional Wyrm coverage, then develop the Petal/Treant support pair as offers allow.
  2. Three-star Wyrm and Petal each require four base copies. This five-body composition is an owned-roster target, not a promised 27-gold shopping route.

Where it can struggle

Recorded matchup notes

What the experiment measured

92.1%

Historical points
A win is 1 point. A draw is ½.

Opposing compositions
48
Battles in this comparison
864
Opponent-panel 95% interval
88.4%–95.4%
Cap or allocation-drop battles
0

Each opposing composition spends at least 85% of the test budget. Each opposing composition has equal weight. Repeated seeds and swapped seats are not independent opponent strategies. The interval describes this tested panel, not ranked players or a guaranteed result.

Formation sensitivity · the same roster under three placement policies
Test policyHistorical points
Planned defense · front-row offense93.4%
Random legal defense · randomized Nexus87.8%
Planned defense · randomized full-depth offense95.1%

Scores pool many placements. None of these numbers is a result for the editable starter layout linked above. They compare both armies’ applied Nexus damage, not total DPS.

Evidence source and reproducibility

Frozen run: validation-20260906
Stage: validation
Roster: r-9b540b7f16ee4873ded0

Download the compact evidence snapshot, including source SHA-256 hashes. Read the method and limitations.

A different direction to try

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