THE FIELD NOTES · CRITTERFRONT

Bee and Cat: merged burst pressure

A small, heavily upgraded Ravager pair with a strong historical result. Treat it as a balance-sensitive composition, not a guaranteed early-game win.

Test budget12g
Net roster investment10g
Base-copy purchase total16g
Round rules testedRound 2

Net investment deducts merge refunds from the purchase total. 2g of the test budget is unspent. This is an owned-roster comparison, not a starting purse or a promise you can find these copies in that round. Shop rolls, reroll costs, liquidity and other players’ purchases were not simulated.

Focused investment · 2 DEPLOYED RECRUITS

The exact roster

Open this roster in the planner ↗

Exact families and stars, with an illustrative starter layout. Edit both formations before playing. This is not a recorded simulation layout. The planner’s base-copy value is the 16g purchase reference, not 10g net investment.

What the families activate

Attacking threats

No active threshold on this side. Individual abilities still matter.

Defending roles

  • Ravager: 2 distinct families · 2-family bonus

Duplicates do not add faction members. These are current rules interactions, not proof that a particular bonus caused the recorded score.

Give each side a job

Placement notes below are practical interpretation of the abilities, not experimentally optimized hex positions.

YOUR DEFENDING TOWERS

Cover the route

  • Placement suggestion, not a tested hex layout: give Cat sustained firing opportunities, with Bee able to cover enemies approaching the Nexus.
  • Bee’s emergency stinger triggers when a marcher has at most two route hexes left, then Bee dies. Do not mistake it for a repeatable turret attack.

YOUR ATTACKING MARCHERS

Plan the approach

  • Try Cat as the frontmost runner so Pack Leader can help nearby allies.
  • Bee retaliates on final death against the tower that killed it. That adds pressure, but a surviving original marcher can still be more valuable as a Nexus threat.

Recruit toward it, without forcing it

This is a conditional recruitment plan, not a tested shopping sequence. Keep a playable board while the shop decides which copies are available.

  1. Suggested collection priority, not a tested buying sequence: concentrate matching offers into one three-star Bee and one three-star Cat.
  2. Each needs four base copies. The roster spends ten of a twelve-gold budget; the remaining two gold is not included as another deployed unit.

Where it can struggle

Recorded matchup notes

What the experiment measured

95.1%

Historical points
A win is 1 point. A draw is ½.

Opposing compositions
48
Battles in this comparison
864
Opponent-panel 95% interval
92.8%–97.2%
Cap or allocation-drop battles
0

Each opposing composition spends at least 85% of the test budget. Each opposing composition has equal weight. Repeated seeds and swapped seats are not independent opponent strategies. The interval describes this tested panel, not ranked players or a guaranteed result.

Formation sensitivity · the same roster under three placement policies
Test policyHistorical points
Planned defense · front-row offense97.9%
Random legal defense · randomized Nexus97.6%
Planned defense · randomized full-depth offense89.9%

Scores pool many placements. None of these numbers is a result for the editable starter layout linked above. They compare both armies’ applied Nexus damage, not total DPS.

Evidence source and reproducibility

Frozen run: validation-20260906
Stage: validation
Roster: r-b5076bdc9f8692db7d35

Download the compact evidence snapshot, including source SHA-256 hashes. Read the method and limitations.

A different direction to try

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