THE FIELD NOTES · CRITTERFRONT

A tested idea for your next tiny army.

Nine rosters to learn from. Exact recruits, two combat roles, and the evidence behind each idea—not a promise of the current best team.

90,118 scheduled battles informed this collection. Individual guides show their own comparison size. Start with an affordable pair, explore summon interactions, or study a larger mixed army.

How to read the results ↗

6G TEST BUDGET · Tempo and poison

Dog, star IIPollen, star II

Dog and Pollen: a compact opener

Two upgraded units combine marching pace with repeat poison hits. A useful small-board starting point, with real counters in the complete early-game panel.

6g net investment75.9% historical points

Pre-nerf opponent panel

Read the roster guide ↗

12G TEST BUDGET · Concentrated burst

Bee, star IIICat, star III

Bee and Cat: merged burst pressure

A small, heavily upgraded Ravager pair with a strong historical result. Treat it as a balance-sensitive composition, not a guaranteed early-game win.

10g net investment95.1% historical points

Pre-nerf opponent panel

Read the roster guide ↗

27G TEST BUDGET · Summons and scaling

Bomb, star IIBunnie, star IIEgg, star IIHydra, star IPetal, star IITreant, star II

Five Hatchers: the recursive summon engine

All five Hatcher families combine protected summons, recursive Bunnie copies and Treant growth. Strong against broad opposition, but with a demonstrated mixed-army counter.

27g net investment82.6% historical points

Pre-nerf opponent panel

Read the roster guide ↗

Borrow the idea, then watch the battle.

The lineup is exact; the shopping and placement notes are advice. Every planner link opens those families and stars in a legal, editable starter layout—not an optimized or measured formation. Keep an eye on actual ability triggers, surviving original marchers and the first leak, rather than chasing a single score.

New to the loop? Read the beginner guide, synergy reference or positioning guide first.