Nine rosters to learn from. Exact recruits, two combat roles, and the evidence behind each idea—not a promise of the current best team.
90,118 scheduled battles informed this collection. Individual guides show their own comparison size. Start with an affordable pair, explore summon interactions, or study a larger mixed army.
Two upgraded units combine marching pace with repeat poison hits. A useful small-board starting point, with real counters in the complete early-game panel.
A historical reference for a remarkably efficient taunt-and-scythe pair. Hermit King has since been nerfed, so the old score is not a current recommendation of equal strength.
All five Hatcher families combine protected summons, recursive Bunnie copies and Treant growth. Strong against broad opposition, but with a demonstrated mixed-army counter.
No rosters match. Try another creature or a wider budget.
Borrow the idea, then watch the battle.
The lineup is exact; the shopping and placement notes are advice. Every planner link opens those families and stars in a legal, editable starter layout—not an optimized or measured formation. Keep an eye on actual ability triggers, surviving original marchers and the first leak, rather than chasing a single score.