
Demon
Star III · 4 base copies
Evergrowth / Ravager
Kill-fed defensive attack speed and marching flame trails.
THE FIELD NOTES · CRITTERFRONT
A six-slot late-game reference combining two Hydra upgrades, close-range fire and a high-star Hermit King. Its evidence predates the Hermit nerf.
Net investment deducts merge refunds from the purchase total. 0g of the test budget is unspent. This is an owned-roster comparison, not a starting purse or a promise you can find these copies in that round. Shop rolls, reroll costs, liquidity and other players’ purchases were not simulated.
Historical late game · 6 DEPLOYED RECRUITS

Star III · 4 base copies
Evergrowth / Ravager
Kill-fed defensive attack speed and marching flame trails.

Star III · 4 base copies
Ironhide / Ravager
Crowd-control immunity and a one-hex fire aura in both combat forms.

Star IV · 8 base copies
Ironhide / Binder
A reachable taunting shell on defense and Plate-dependent shot reflection on offense.

Star II · 2 base copies
Evergrowth / Hatcher
A second recovering marcher and two-target defensive attacks.

Star III · 4 base copies
Evergrowth / Hatcher
The larger Hydra investment, with three-target defense and stronger first-death recovery.

Star III · 4 base copies
Evergrowth / Binder
Vine control on defense and healing sprouts for followers.
Exact families and stars, with an illustrative starter layout. Edit both formations before playing. This is not a recorded simulation layout. The planner’s base-copy value is the 80g purchase reference, not 60g net investment.
Duplicates do not add faction members. These are current rules interactions, not proof that a particular bonus caused the recorded score.
Placement notes below are practical interpretation of the abilities, not experimentally optimized hex positions.
YOUR DEFENDING TOWERS
YOUR ATTACKING MARCHERS
This is a conditional recruitment plan, not a tested shopping sequence. Keep a playable board while the shop decides which copies are available.
Historical points
A win is 1 point. A draw is ½.
Each opposing composition spends at least 85% of the test budget. Each opposing composition has equal weight. Repeated seeds and swapped seats are not independent opponent strategies. The interval describes this tested panel, not ranked players or a guaranteed result.
| Test policy | Historical points |
|---|---|
| Planned defense · front-row offense | 72.2% |
| Random legal defense · randomized Nexus | 88.5% |
| Planned defense · randomized full-depth offense | 70.5% |
Scores pool many placements. None of these numbers is a result for the editable starter layout linked above. They compare both armies’ applied Nexus damage, not total DPS.
Frozen run: validation-20260906
Stage: validation
Roster: r-118cdfcd7c593eb89250
Download the compact evidence snapshot, including source SHA-256 hashes. Read the method and limitations.