
Bomb
Star III · 4 base copies
Nightveil / Blaster
A single timed defensive explosion and a final-death tower stun on offense.
THE FIELD NOTES · CRITTERFRONT
Four distinct Evergrowth families support durable marching while poison, Hydra coverage and a timed Bomb cover different defensive jobs.
Net investment deducts merge refunds from the purchase total. 0g of the test budget is unspent. This is an owned-roster comparison, not a starting purse or a promise you can find these copies in that round. Shop rolls, reroll costs, liquidity and other players’ purchases were not simulated.
Advanced · 6 DEPLOYED RECRUITS

Star III · 4 base copies
Nightveil / Blaster
A single timed defensive explosion and a final-death tower stun on offense.

Star I · 1 base copy
Evergrowth / Ravager
Kill-dependent defensive sustain and movement-boosting flames on the march.

Star III · 4 base copies
Evergrowth / Hatcher
Three-target basic attacks and a once-per-battle marching recovery.

Star IV · 8 base copies
Evergrowth / Blaster
Persistent poison damage and rechargeable marching hit blocks.

Star III · 4 base copies
Nightveil / Hatcher
Battlefield-wide three-hit shields for newly created allied summons.

Star III · 4 base copies
Evergrowth / Binder
Vine-line control and healing sprouts for other marchers.
Exact families and stars, with an illustrative starter layout. Edit both formations before playing. This is not a recorded simulation layout. The planner’s base-copy value is the 59g purchase reference, not 40g net investment.
Duplicates do not add faction members. These are current rules interactions, not proof that a particular bonus caused the recorded score.
Placement notes below are practical interpretation of the abilities, not experimentally optimized hex positions.
YOUR DEFENDING TOWERS
YOUR ATTACKING MARCHERS
This is a conditional recruitment plan, not a tested shopping sequence. Keep a playable board while the shop decides which copies are available.
Historical points
A win is 1 point. A draw is ½.
Each opposing composition spends at least 85% of the test budget. Each opposing composition has equal weight. Repeated seeds and swapped seats are not independent opponent strategies. The interval describes this tested panel, not ranked players or a guaranteed result.
| Test policy | Historical points |
|---|---|
| Planned defense · front-row offense | 79.2% |
| Random legal defense · randomized Nexus | 79.5% |
| Planned defense · randomized full-depth offense | 75.0% |
Scores pool many placements. None of these numbers is a result for the editable starter layout linked above. They compare both armies’ applied Nexus damage, not total DPS.
Frozen run: validation-20260906
Stage: validation
Roster: r-fabb8342131ae9a9508e
Download the compact evidence snapshot, including source SHA-256 hashes. Read the method and limitations.