
Mushroom
Star II · 2 base copies
Evergrowth / Blaster
Poison-cloud damage on defense and rechargeable hit blocks while marching.
THE FIELD NOTES · CRITTERFRONT
A compact Evergrowth pair built around poison, route slows and marching recovery. It trades burst for time on target.
Net investment deducts merge refunds from the purchase total. 0g of the test budget is unspent. This is an owned-roster comparison, not a starting purse or a promise you can find these copies in that round. Shop rolls, reroll costs, liquidity and other players’ purchases were not simulated.
Approachable · 2 DEPLOYED RECRUITS

Star II · 2 base copies
Evergrowth / Blaster
Poison-cloud damage on defense and rechargeable hit blocks while marching.

Star II · 2 base copies
Evergrowth / Binder
Line-based movement control on defense and healing sprouts on the march.
Exact families and stars, with an illustrative starter layout. Edit both formations before playing. This is not a recorded simulation layout. The planner’s base-copy value is the 8g purchase reference, not 6g net investment.
No active threshold on this side. Individual abilities still matter.
Duplicates do not add faction members. These are current rules interactions, not proof that a particular bonus caused the recorded score.
Placement notes below are practical interpretation of the abilities, not experimentally optimized hex positions.
YOUR DEFENDING TOWERS
YOUR ATTACKING MARCHERS
This is a conditional recruitment plan, not a tested shopping sequence. Keep a playable board while the shop decides which copies are available.
Historical points
A win is 1 point. A draw is ½.
Only opponents spending all six gold enter this score; cheaper controls are excluded from this comparison. Each opposing composition has equal weight. Repeated seeds and swapped seats are not independent opponent strategies. The interval describes this tested panel, not ranked players or a guaranteed result.
| Test policy | Historical points |
|---|---|
| Planned defense · front-row offense | 63.9% |
| Random legal defense · randomized Nexus | 80.6% |
| Planned defense · randomized full-depth offense | 80.6% |
Scores pool many placements. None of these numbers is a result for the editable starter layout linked above. They compare both armies’ applied Nexus damage, not total DPS.
Frozen run: finite-early-20260906
Stage: finite-panel
Roster: r-5d6ba15799b08d5b01f2
Download the compact evidence snapshot, including source SHA-256 hashes. Read the method and limitations.